And let your hard drive be fluff ..
Or “The role of the death of characters in the game“
We are all used to seeing the death of characters in games. What are there in games! On the day a day on our monitors, someone falls into another world. And it doesn’t matter – Tetris is (how sorry for the sometimes these dying cubes) or the next series of walking dead, one way or another we get used to it, and the killing of the next enemy in “Battlefield 4” we are already ceasing to surprise so much. But as always – everything is a little less than more complicated.
As it is easy to notice, death on the screen https://slotsnbetscasino.co.uk/ can cause different feelings – from a wild desire to cry like a little girl, huddled in a corner, to unbridled fun, but it may happen that a person does not care. Without any research, it is clear that the usual mortal is most afraid to put on white slippers. But let’s not talk about sad and talk about why and why we go to play the same time “Dark Souls” To meet inevitable death.
One of the most important properties of our brain is to be able to distinguish the death of living people and highly polygonal virtual “actors” (including the death of GG) and not be afraid of it in the second case. For example, in some kind of wild meat, like “Serious SAM”, We are not afraid to die, because we will start with the nearest checkpoint, and what is happening on the screen does not indulge in realism, and in some “enchanted Katya and the secret of the missing magician” we are not afraid to die simply because it is impossible there. But the developers have long learned to bypass the restrictions of our consciousness – if we add to the game the disappearance of objects from the inventory after death (“Minecraft”), then the player will begin to be afraid to die so as not to lose the necessary things, and if you add, God forbid, permanent death (“Theos: the desires of the goddess”), then this is completely forced to strain that there is urine in order to inadvertently prevent a fatal mistake. And this technique is the most rude and straight, because it makes a person associate death on the other side of the monitor with death in real life.
Another game of developers with our consciousness is the empathy of death. Sometimes the scriptwriters give out this, which is why you involuntarily climb into the nightstand for a handkerchief. The first thing that creates such an effect is the realism of the picture. After all, it is immediately clear that the NPS, similar to a person, empathizes much more than a absurd blot. But this is not the main thing. The main thing is how the character dies and after what events, what is the story of this character, and how it was told. Remember “Metal Gear Solid”. Bosses from this game, let it were Poor boys villains, but before their death they told such about their life, that on their bodies, standing on his knees, I wanted to scream “Nopee!”. But at the same time, we calmly, without a twinge of conscience, can kill ordinary enemies to the right and to the left, about whose life we do not know at all. “And what? They are bad!”.
“GTA5”… Well “Saint Row 3”… You, dear readers, guessed what I am clicking? That’s right – fan. The fact that virtual little men suddenly froze, and they stopped moving, does not mean at all that we should immediately be depressed. On the contrary, there are games that specialize themselves as “game that you would enjoy the created genocide”. It doesn’t matter what you are doing – enjoy beautifully flying bodies from the car in “GTA5” (thank the EUPHORIA physical engine for this) or chop the zombie with a mop, with a grinder at the end, in “Dead Riding 3”, In any case, you will enjoy and wild pleasure from the “knockout” of the next portion of enemies. What is it there, there are a lot of casual nonsense of the Indie-IGR directed specifically at the pleasure that your little man fell on the bomb, and he was turned into pieces (“Brutaly”), as well as large projects such as such as “Mortal Combat”, where murderous fatalities scatter brains, guts, spleen at the entire level. Or “Manhunt 2”, A multiplied forbidden game in Australia and Great Britain. In general – beauty! But perhaps the most wild delight is caused by bugs related to the topic of this article. Only the opportunity to run the lower half of Isaac from “Dead Space 2” What is worth it. And such bugs are immense ..